Monday 20 April 2015

while formerly a purely sedentary pastime, videogames have recently become the equivalent of the
 angry drill sergeant from Full Metal Jacket. They bark instructions at us like: “Jump”, “run on the spot”, ”sing, “dance”, “do press ups”, “play drums”, “stretch” and “throw a controller into a flat screen tv”. And how do we react to these instructions? We obey them of course! Like we do with any Space Commander asking us to wipe out a race of insectoid bio-aliens, or an Elven lord asking us to free the Kingdom of Nonsensia, we as gamers are programmed to do as we are told.

The benefit of this unthinking obedience is that it can make us engage in positive activities. We follow instructions so well that we will even leave the comfortable womb of our sofa ass-groove and physically sweat. We will do exercise, real exercise, if incentivised to do it by a game. Decades of TV documentaries have warned us about the dangers of heart disease, but its games like Dance Central, Warioware Smooth Moves and Wii Fit that have actually make us use our atrophied limbs for something other than shovelling food and lifting a remote. Sure, we don’t all play these games, but the people who do (and who take them seriously) see real world benefits. You know, little 
benefits like living ten years longer


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